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iOS project to simulate hydrodynamic flow using GPUs

iOS project to simulate hydrodynamic flow using GPUs

This is a really interesting project I came across recently!

http://rnd.azoft.com/fluid-dynamics-simulation-on-ios/

Vladimir Tchernitski from Azoft took physics equations that model hydrodynamic flow, and used OpenGL and the GPU to perform the calculations—as to do so using the CPU would have been too labor-intensive.  In this case, they developed a framework that models the dispersion of paint across the surface of an iPad.

Really great results:

http://www.youtube.com/watch?v=2syPAIfY6R4

In addition, the article provides a great background about OpenGL and GPU-programming!